Pivot Animator v5.2.5 Now available 25/01/2024. Several useful new features have been added and some issues fixed. The interface now has a Dark Mode option. A new toolbar makes it easier to position figures in complex ways without needing to use keyboard shortcuts. Figure parts can be rotated without rotating other parts that attach to them.
Pivot Animator v4.2 is the latest stable version of Pivot. These are the most significant new features. Over 15 minutes of high quality animation from some of the best Pivot animators in the world. A competition was held to celebrate the 10th anniversary of …
Pivot v4 comes with a folder of characters in .stk format that can be used to add text to animations. You can also create text in MS Paint and load the image into Pivot as a sprite. Alternatively you can export your animation as an Avi video and add text using a video editor such as Windows Movie Maker.
When unselected, all figure handles will be displayed in blue. Figures can also be positioned accurately by using the arrow keys to move the selected figure or figures in 1 pixel increments. Drag a red handle to rotate the segment it's at the end of and all segment attached to it. Drag the orange handle of a figure to move the whole figure.
Opening an animation. A PIV file animation can be opened by clicking 'Open Animation' in the File menu. The open file window will then appear. Navigate to the file, select it and click 'Open'. If the animation is long or contains many backgrounds images or sprites, then it may take several seconds to open.
Animation Frame Controls. An animation can be created by creating a series of frames, where each frame differs slightly from the previous. After moving and editing your figures from their previous positions, click the 'Add Frame' button to add it to the time-line. The underlined A means that the 'A' keyboard key can be used as a shortcut/hotkey.
Pivot Animator to przyjazny dla użytkownika program do tworzenia dwuwymiarowych animacji stickmanów (patyczaków). Głównym założeniem jest możliwość intuicyjnego poruszania i przesuwania figur poprzez przeciąganie uchwytów. Animacje tworzy się z klatek dodawanych do osi czasu, która znajduje się u góry ekranu.