“We have lofty goals when it comes to excellence and equity in our education system – and in a time when many might consider ...
This widely used test has been revised and standardised for use in New Zealand. It is an individually administered test, which provides a measure of an aspect of a child's word reading skills, ie word ...
The 'introduction' workshop is ideal for schools new to the tool. You will learn how to administer the survey and can ask questions about the use of the survey, the reporting, and become more ...
This book helps non-Pacific educators inform their work with Pacific learners and their families. There are differences in understandings of the values important to many Pacific people between Pacific ...
Play is very “on trend” in the primary sector, but is it a suitable pedagogy for secondary students? Based on research into play-based learning in a Year 11 English class, this article provides an ...
Even the most enthusiastic computer-hooked teachers do not have time to make all the programs they would like to use in class. Commercial programs need vetting. This reprint from the TES gives the ...
Usually it is unacceptable behaviour that gives cause for concern. For up to 20 percent of children, learning spontaneously is interrupted by their own behaviour. These kindergarten teachers found a ...
In 2019, the Earthquake Commission (EQC) New Zealand with a stake to raise awareness of natural disasters and their impacts, commissioned the LEARNZ Our Supervolcanoes virtual field trip (VFT) to ...
Looks at the issue of validity and how it applies to using a test like the Progressive Achievement Test of Mathematics (PAT : Mathematics) with students who are English-language learners (ELL).
Professor James Dator has spent nearly five decades in the discipline of future studies. In this article, he suggests that all images of the future can be described within four categories that he ...
Based on research into the thinking processes of young children, here are suggestions for teaching the subject of random generators, such as coins, dice, and spinners ...