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An introduction to the programming principles, methods and techniques of computer graphics. The course covers general graphics methods and techniques, graphics transformations, drawing algorithms, 3D ...
The aim of this module is to introduce the fundamental concepts of 3D computer graphics. This encompasses describing a 3D scene (modelling and data structures), constructing views, rendering, and ...
Introduction to the hardware, software and mathematics of 2- and 3-dimensional interactive computer graphics systems, including standards, modeling, transformations, hidden-surface removal, shading, ...
The aim of this module is to introduce the fundamental concepts of 3D computer graphics. This encompasses describing a 3D scene (modelling and data structures), constructing views, rendering, and ...
rotation, and scale transformations Describe the purposes of graphics pipeline transformations and operations and correctly specify each to perform object order rendering ...
Written for advanced undergraduates and graduate students in computer science and engineering, the book covers algorithms for a range of strategies for locomotion, sensing, and reasoning. The new ...