This report covers hrev58043 through hrev58187. We’re now back to development “as usual” after the release of R1/beta5 (though some of the changes in this report did make it in to the release itself.) ...
This document explains the artistic subtleties of Haiku icons. If it leaves something unclear to you, that is, what rules to follow when designing an icon for the Haiku operating system, please bring ...
Below you will find documentation on the Application Programming Interface (API) of the Haiku operating system. This API describes the internals of the operating system allowing developers to write ...
Haiku also supports booting via the traditional BIOS boot system. See the regular install instructions if your hardware requires a BIOS boot process. Use the instructions on this page should your ...
Welcome to the Haiku installation guide! This document will help you install Haiku on your computer, guiding you through the Haiku installation one step at a time. Depending on your hardware ...
The following functions, types, and structures are used to convey basic information about the system, such as the number of CPUs, when the kernel was built, what time it is now and whether your ...
For Google Code-In 2017, Jakub Pajdowski created a video on how to install Haiku in VirtualBox [6 MiB]. Virtual instances of operating systems are perfect for all kinds of testing purposes that need ...
Building Haiku from sources is a surprisingly simple process which allows developers to get started quickly developing on Haiku and allowing end users to experiment with the latest Haiku sources.
Using a USB flash drive is one of the best ways to install Haiku. It is also the only way to really try and enjoy all the features of Haiku without touching your hard drives. The Haiku live CD is ...
The fifth beta for Haiku R1 over a year and a half of hard work to improve Haiku’s hardware support and its overall stability, and to make lots more software ports available for use. Nearly 350 bugs ...
Sets up a view with the frame rectangle, which is specified in the coordinate system of its eventual parent, and assigns the BView an identifying name, which can be NULL. When it's created, a BView ...