An introduction to the programming principles, methods and techniques of computer graphics. The course covers general graphics methods and techniques, graphics transformations, drawing algorithms, 3D ...
The aim of this module is to introduce the fundamental concepts of 3D computer graphics. This encompasses describing a 3D scene (modelling and data structures), constructing views, rendering, and ...
The aim of this module is to introduce the fundamental concepts of 3D computer graphics. This encompasses describing a 3D scene (modelling and data structures), constructing views, rendering, and ...
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Introduction to the hardware, software and mathematics of 2- and 3-dimensional interactive computer graphics systems, including standards, modeling, transformations, hidden-surface removal, shading, ...
rotation, and scale transformations Describe the purposes of graphics pipeline transformations and operations and correctly specify each to perform object order rendering ...