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2 天
on MSN
Former Annapurna leads take charge of Take-Two’s discarded indie games
Private Divisions’s remaining employees will experience layoffs in the transition.
1 天
on MSN
Take-Two's Formerly Owned Private Division Studios To Now Be Run By Annapurna Interactive ...
Take-Two's formerly owned Private Division Studios will now be run by Annapurna Interactive ex-employee, with some expected ...
2 天
美国银行认为Take-Two公司2025财年移动业务指引存在风险
根据第三方数据,应用内购买 (IAP)环比下降1%,这可能表明公司第四季度移动业务指引和2025财年预测存在潜在风险。这些担忧与InvestingPro数据一致,数据显示15位分析师下调了盈利预期,尽管该股票交易价格接近52周高点192.14美元。
2 天
on MSN
Private Division's 'games and franchises,' including Kerbal Space Program, are reportedly ...
Take-Two Interactive said in November 2024 that it had sold Private Division, the "high-end indie" publishing label it ...
Game Rant
14 小时
Ex-Annapurna Interactive Staff Take Over Private Division
Former staffers from troubled publisher Annapurna Interactive enter an agreement to take over the operations of studio ...
3 天
Take-Two股价创52周新高,达191.95美元,增长强劲
公司收入增长稳定,5年复合年增长率为15%,当前年收入为54.6亿美元。Roth/MKM分析师预计从2025年开始,预订量和每股收益将显著增加,这可能使Take-Two能够减少债务,并为潜在的并购做好准备。
2 天
Ex-Annapurna Video-Game Staff to Absorb Former Take-Two Indie Label
The former staffers of the independent video-game publisher Annapurna Interactive, who resigned abruptly last summer ...
1 天
on MSN
Former Annapurna Interactive staff are reportedly taking over publisher Private Division's ...
The former employees of Annapurna Interactive who quit last year are now said to be in charge of Private Division's games and ...
11 天
From GTA 5 To GTA 6: The Road To Record-Breaking Returns For Take-Two Interactive
Discover why Take-Two Interactive's upcoming GTA 6 release is expected to boost financial performance and why investing in ...
FT中文网
10 天
视频游戏市场低迷,《侠盗猎车手VI》仍将打破纪录
DFC预测,《侠盗猎车手VI》发售后12个月的总收入预计将达到32亿美元,是2013年发行的前作的两倍。这样的成绩将远远超过2024年最卖座的电影《头脑特工队2》和《死侍与金刚狼》,前者根据Box Office Mojo的数据在全球获得了17亿美元的票房,后者获得了13亿美元的票房收入。
Forbes
4 天
Take-Two Interactive Software
Take-Two Interactive Software, Inc. engages in the development, publishing, and marketing of interactive software games. Its products are designed for console systems, handheld gaming systems ...
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